Multiplayer BeamNG runs on BeamMP, so you and your players need the free BeamMP launcher as well as the game.
Before you start
Your server needs an authentication key. Get one for free at keymaster.beammp.com, paste it into Authentication Key in Settings > Startup, and restart the server.
Connect
Copy the address from the Connect card on the Overview page. In BeamMP, use Direct Connect and enter the address and port. A public server can also be found in the BeamMP server list.
To keep it out of the list, set Private to true in Settings > Startup.
Add mods
Stop the server and upload vehicle and map mods as .zip files to Resources/Client on the Files page. Do not unzip them. Players download them automatically when they join.
Server-side plugins go in their own folder inside Resources/Server.
Change the map
Use the Map setting in Settings > Startup. The setting's description lists the stock maps. A modded map needs its .zip in Resources/Client too.
Admin
BeamMP has no built-in admin or operator system, and no built-in ban list or whitelist. These need a server plugin. Without one, you can still kick players from the Players page while the server is running.
Where the settings are
- Settings > Server Properties: the main BeamMP settings.
- Settings > Startup: name, description, map, player limit, cars per player and the authentication key.
- Players: visits, time played and who is online. This comes from the server log, so it only covers the current and previous run.
- Backups: take a copy before big changes, if your plan includes backups.